Fantasy Football League

Official Rules and Scoring System


            Monday Night Madness (MNM) is a sixteen team Fantasy Football league with two conferences with two divisions (4 total) of four teams each.        .


Each team will be scheduled to play every other team in its division twice (6) and each of the other teams in their conference once (4) and three games out of conference against opponents with similar standings from previous season (3) for a total of 13 games. The first week of the league schedule will coincide with the first week of the regular season of the National Football League, and the last week will coincide with week thirteen of the NFL regular season. After the thirteen regular season games have been played, Week 14 WildCardPlayoffs: (1 WildCard in each conference plays lowest division winner in their conference-highest seeded division winner in each conference has bye). Week 15 CONFERENCE CHAMPIONSHIP: Week 14 winner plays #1 Seed in conference. Week 16 MNM FANTASY BOWL: Conference Champions play (neutral site)

The playoff schedule coincides with the following NFL regular season weeks: WildCard Playoff / Week 14; Conference Championship / Week 15; Fantasy Bowl / Week 16.

The rosters (34-man roster) are stocked via draft before the regular season starts with a protected list of 22 allowed. The maximum number of offense players available to protect is 12. Protected lists are due the 1st Sat of June and the draft is held the 1st SUNDAYin AUG.

The Draft will be based on the previous season records. With the lowest non-playoff teams drafting first, the W/C round losers, followed by the Conference Round losers, until the 15th and 16th picks which will be the two FANTASY BOWL participants. The Champion drafting last. The rounds will keep the same order until round nine (9) in which the order remains the same but there will be two (2) picks per round for each team. * NO TRADES OF PICKS PAST ROUND EIGHT (8).*



            Scoring is based upon a player’s statistics established during the one game of regular season NFL play corresponding to the week of Fantasy League play (stats are supplied by stat service. At present that is FLM). You can download an Owners assistant at “” and our league file is available on our stats web page every week.

            Each week team owners will submit to the League Commissioner a list of 19 active players (first and last names) for the coming week’s game. The list should include, on offense: one quarterback, two running backs, two receivers, one tight-end and an extra offensive player (a RB, WR or TE); on defense: three defensive linemen, three linebackers, and four defensive backs, along with another defensive lineman or linebacker; and finally, one kicker. (Players position eligibility will be restricted to the positions they are listed on the rosters provided by FLM stats site). This list must be received by the Commissioner no later than kickoff of the first NFL game to be played for that week, otherwise the commissioner will use the previous week’s active roster to score the team. (Thurs/Sat game exception: you may report only players participating in a Thurs. or Sat. game and the remainder by first game on Sunday. If you fail to report Thurs/Sat players they are ineligible to be in the lineup for the week.)

IF NO ROSTER IS CALLED IN ON A THURS/SAT WEEK THE PREVIOUS WEEK’S LINEUP MINUS ANY THURS/SAT PLAYERS WILL BE USED). The players are scored using two methods, performance points and actual points. These two totals are then added together to form the teams final score.



            are scored by first combining the rushing and receiving yards gained by the seven offensive players. The passing yards gained by these players is then totaled and halved and then added to the rushing/receiving total. This gives an “offensive yards gained” total.

            The opposing team’s defense now comes into play. All tackles made by the ten defensive players are added together. This total is multiplied by five. All sacks made by the defensive players are added together. This total is multiplied by fifteen. The two totals are combined to form an “opponent yards deduct” total.


            The “opponent yards deduct” is subtracted from the “offensive yards gained”. The new total is then divided by 15 and truncated to the whole number. This total is the Performance Points.

            Offensive performance points (rushing, receiving or passing yards) may only be scored by the seven active offensive players. Defensive performance points (tackles and sacks) may only be scored by the 11 active defensive players. Example: A Deion Sanders pass reception on offense will not count while he is active on defense only.



            are a bit easier to explain. Any touchdown scored by an active player is worth six points. Touchdowns thrown are worth three points. Field goals made are worth three points and extra points are worth one point. Defensive takeaways (interceptions or defensive fumble recoveries) are worth two points. A Forced Fumble is worth one point. Safeties are worth three points. All actual points scored by the seven offensive players are added to the teams point total. All actual points scored by the ten defensive players (all scores count.  Ex: a W Perry rushing TD subtracts from opponent) are subtracted from the opponents actual point total. The net total of a team’s actual points scored less the opponents defensive actual points form the Actual Points of the team.



            is worth one point to the home team during the regular season. During the playoffs, home field advantage is determined using the following formula: Both playoff teams are awarded one point for each regular season and playoff win. Teams are awarded an additional point for each win against the playoff game opponent during the regular season. The home team is awarded the difference between the totals as his home field advantage. If the visiting team has a greater total using this formula or if the difference is zero, the home team receives a one point advantage.



1) Regular season game tie breakers.

            Regular season games which end in a tie will be recorded as such.


2) Playoff game tie breakers

            For each playoff game, the participating teams will submit a list of five players designated as alternates. This list should be submitted in an order of preference.

If a playoff game ends in a tie, the commissioner will then consult the “alternate list” of the opposing teams. In the order of preference, the commissioner will compare each players “actual points” scored. If the first comparison results in one player scoring more actual points than the other, that team’s owner will be declared the winner. If this comparison does not yield a winner then the second players from each list will be compared and so on until a winner is declared or until all five alternates have been compared. Please note that only “actual points”, as mentioned in the paragraph above, are used in scoring alternates. If a winner is still not determined, the remaining players on each owners team will be compared for “actual points” scored. It is the total of actual points scored by all remaining players that will be used to find a winner. If a winner is still not determined, the commissioner will use the Conference Standings tie breakers listed below to determine playoff game winners.


3) Standings tie breakers

            To determine position in League Standings and entrance to the playoffs, the following tie-breakers will be used in this order. If there are more than two teams in the tie breaker, start at step two and continue down the list until one or more teams are dropped, then start over at step two. If the list is reduced to two teams however, start at step one.

                        1- Best head to head record. (applies with two teams)

                        2- Division Record

                        3. Conference Record

                        3- Most total points scored.

                        4- Fewest total points scored by opponents.

                        5- Most touchdowns scored by offensive players.

                        6- Most touchdowns thrown by offensive players.

                        7- Most rushing and receiving yards gained by offensive players.

                        8- Most yards thrown for by offensive players.

                        9- (and we certainly hope it does not come to this) Coin flip.



            Trading of players is allowed through week 12. All trades must be in the day before games in order to count for that week (that means the commissioner must be notified by Sat for Sunday games) Trading may be resumed the day after the Fantasy Bowl. Trades must be confirmed by both parties involved. The commissioner reserves the right to veto any trade.

            Free Agent and PUP(TAXI) moves may be made following week 4 of the NFL schedule through week12.


            Injured Reserve (IR) moves may be made starting Wed prior to week 1 of the NFL schedule. A team may replace an injured player (must appear on injury list) with a player at the position to be played by the replacement player. (ex. Kurt Warner breaks a pinky and his brain he may be placed on IR and replaced with another QB only.)IR moves are below FA moves for pecking order. Up to Two IR moves can be made per week or 1 FA and 1 IR move. IR players  are automatically released after Monday Nights game and are available to be picked up as a FA. A team has up to (7) IR moves, these cannot be traded. All IR moves must be request giving a day between the request and game day. (for Sunday games Fri is the last day to request pickups). Playoff teams get 2IR moves per week as long as they are playing.


            Free-agent requests may be made Tuesday of each week. In order to acquire a free-agent, the team owner must contact (email is great) the commissioner with the name of the player he wishes to acquire and the name of the player he will release or reserve in his place. If no other owner has called requesting that player the commissioner will finalize the transaction. If another owner requests the player then the player goes to the team with the worst record. If the records are identical, the commissioner will use the tie-breaker system above. The team who loses the tie-breaker acquires the free-agent. Each team may acquire three free-agents during the year.

            Each team owner may keep one player on reserve with out restriction (PUP/TAXI). This move begins after week 4 of the NFL season. Once reserved, a player may not return to the active roster during the regular season. He may return for the play-offs and his replacement forfeited. The PUP move is now considered a FA move except the player placed on PUP does not need to be released if the owner decides to protect the PUP replacement player for the following year.

            Moves are now daily. On Wed all FA from Tues will be listed. Any request on Wed will be finalized on Wed and listed on Thurs. Etc. A team calling in a player on Thurs will receive the player before a lower team requesting the player on FRI.

            IR, PUP(TAXI), FA moves may be made up through Friday of the game week with the exception that Thursday game players are locked WED and cannot be placed on IR after WED.

            These rules have been set down accordingly. If there are any questions, consult the commissioner. You may not trade FA, IR or PUP moves.




            All clarifications, decisions and results set forth by the League Commissioner are final. It is the Commissioners job to be fair and professional. It is the Commissioners expectation that all team owners will act in good faith and sportsmanship.

            Teams who fail to set their lineups or changes on BYE weeks or place a lineup to intentionally ‘throw’ a game will draft after the teams who finish with 1 more win than they do and face possible expulsion from the league since their inactivity could have a negative impact on teams fighting for playoff births. If you will be gone on a BYE week please call your rosters in early.

            Lastly teams not able to attend the annual draft will have two options available to them:

                        1) They may have someone not already involved in the league draft for them in proxy (have this okayed with the commish).

                        2) They can draft their team after the draft is over and when the Commish can contact them.



            When selecting your team, be sure to keep in mind that each team has one off week during the season. Certain players will not be available during certain weeks. Be sure your roster has the depth to meet this scheduling quirk of the NFL.


Thank You and good luck to all.




“Fantasy League Owners do it… BY THE NUMBERS